Ferengi D'kora Class Marauder
Path of Exile uses three main attributes – strength, dexterity, and intelligence – and its seven playable character classes (also called core classes) are each associated with one or more attributes. The player chooses a class for his character in the character creation screen. A newly created character starts its journey through Wraeclast at Twilight Strand. Each character class has a different starting location on the passive skill tree, starting attributes and statistics and quest rewards. Later, upon completing the Labyrinth, players can specialize their character by choosing an Ascendancy subclass. The subclasses available depend on the character class chosen.
The Marauder is a unique and interesting class in Final Fantasy XIV: A Realm Reborn in that it’s a tank but doesn’t play like one. If you just need one clear sentence for what the Marauder is, it is simply “a tank that plays like a DPS.”. The D'Kora-class marauder was a type of starship class that was used by the Ferengi Alliance in the 24th century. They were known to have a number of different configurations. Classes / Sith Warrior / Sith Marauder; Sith Marauder. Description: Entrusted with the task of destroying the Empire’s enemies, the dual-wielding Marauder embodies the teachings of Naga Sadow. Never hesitating, never faltering, there is no swifter bringer of pain in the galaxy. The Sith Marauder is one of the of two advanced class of the Sith Warrior; the other is the Sith Juggernaut. Marauders gain fury when they take damage and defeat foes. A full stack of fury (30) can be used to trigger abilities like. When the marauder has fury their eyes start glowing red. They are the Sith counterpart of the Jedi Sentinel. Marauder-class vessels were also holographically duplicated in one version of Combat Simulation 347. (STO mission: 'No Win Scenario') Technical data edit edit source The Marauder-class was a close competitor to the Starfleet Sentinel-class cruiser but featured slightly more powerful impulse engines and deflector shields and required a crew.
The following stats are the same for all new characters, and gain the same amount per level. Characters start with different accuracy ratings, but all gain 2 base accuracy per level.
Marauder Class Quests
- 50 life and gains additional 12 life per level.
- 40 mana and gains additional 6 mana per level.
- 53 evasion rating and gains 3 additional evasion rating per level.
Players can use any items or skills, providing they meet the relevant attribute and level requirements. This gives players the freedom to highly customize their characters and design creative builds with unusual play styles. For new players, however, it is generally easiest to invest in the attributes appropriate to their character class.
- 1Pure Characters
- 2Hybrid Characters
Pure Characters
There are three 'pure' characters, classes that are aligned with one of the three core attributes.
Strength
Strength confers raw brute power, and its character class is the Marauder. He wields maces to deal high physical damage, and Strength armour pieces grant him physical damage reduction. Monsters aligned with Strength generally hit hard and take many blows to defeat. The element aligned with Strength is fire.
The Marauder's Ascendancy classes are Juggernaut, Berserker, and Chieftain.
The Marauder starts with the following attributes:
- 32 STR
- 14 DEX
- 14 INT
Dexterity
Dexterity confers agility in combat, and its character class is the Ranger. She uses bows and rapiers to attack quickly and accurately, and Dexterity armour pieces grant her the ability to evade enemy blows more often. Monsters aligned with Dexterity are nimble and difficult to hit, often attacking from a distance or with multiple weapons. The element aligned with Dexterity is cold.
The Ranger's Ascendancy classes are Deadeye, Raider, and Pathfinder.
The Ranger starts with the following attributes:
- 14 STR
- 32 DEX
- 14 INT
Intelligence
Intelligence confers knowledge – of both arcane magic and deadly combat techniques – and its character class is the Witch. She wields weapons like the wand and sceptre with improved critical strikes, and her Intelligence armour pieces grant the wearer a mystical energy shield which protects them from damage and can recharge when they are out of combat. Monsters aligned with intelligence are often spell-casters who can be dangerous if not immediately dealt with. The element aligned with Intelligence is lightning.
The Witch's Ascendancy classes are Necromancer, Elementalist, and Occultist.
The Witch starts with the following attributes:
- 14 STR
- 14 DEX
- 32 INT
Hybrid Characters
There are four 'hybrid' character classes in Path of Exile that use a combination of attributes.
Strength/Dexterity
The Duelist excels at both Strength and Dexterity skills, and fights with swords and axes. He utilizes both the attack speed and evasion from Dexterity and the damage and armour of Strength to quickly deal large amounts of damage while staying safe from physical attacks.
The Duelist's Ascendancy classes are Slayer, Gladiator, and Champion.
The Duelist starts with the following attributes:
- 23 STR
- 23 DEX
- 14 INT
Strength/Intelligence
The Templar represents Strength and Intelligence, and fights with staves and sceptres. He can become a powerful spellcaster or use his elemental damage to perform strong melee attacks.
The Templar's Ascendancy classes are Inquisitor, Hierophant, and Guardian.
The Templar starts with the following attributes:
- 23 STR
- 14 DEX
- 23 INT
Dexterity/Intelligence
The Shadow is proficient with Dexterity and Intelligence skills, and fights with daggers and claws. He can deal strong critical strikes with weapons or spells, and his traps and mines can disable enemies or deal high damage.
Marauder Class Tarkov
The Shadow's Ascendancy classes are Assassin, Saboteur, and Trickster.
The Shadow starts with the following attributes:
- 14 STR
- 23 DEX
- 23 INT
Strength/Dexterity/Intelligence
The Scion is aligned with all three attributes, and is therefore the most flexible class in terms of character design and skill use. She starts at the center of the passive skill tree.
The Scion has one Ascendancy Class: the Ascendant.
The Scion starts with the following attributes:
- 20 STR
- 20 DEX
- 20 INT
Other
Characters, monsters, and items can all be associated with multiple attributes at once. For example, a staff weapon is generally about 70% strength and 30% intelligence. It differs from a maul (which could be 100% strength) because it is better at scoring critical strikes, but doesn't hit for as much raw physical damage.
Fighting Style: Dual Lightsabers
Tactical Role(s): Melee Damage
Entrusted with the task of destroying the Empire’s enemies, the dual-wielding Marauder embodies the teachings of Naga Sadow. Never hesitating, never faltering, there is no swifter bringer of pain in the galaxy.
Annihilation
Mastering the aggressive Juyo form, the Annihilation Marauder destroys enemies from within.
Annihilate
Instant
- Cooldown: 12 secs
- Range: 4m
Strikes the target with both Lightsabers for 547-633 weapon damage. Each use of this ability grants Annihilator for 15 seconds, lowering the cooldown of your next Annihilate by 1.5 seconds. Stacks up to three times. Requires two Lightsabers.
Pulverize
Passive
Vicious Slash has a 11% chance and Annihilate has a 22% chance to finish the cooldown of Rupture. This effect cannot occur more than once every 6 seconds.
Phantom
Passive
Reduces all damage taken by 50% while Force Camouflage is active.
Deadly Saber
- Cooldown: 12 sec
- Rage: 3
Charges your lightsabers with deadly energy for 15 seconds, causing your next 3 successful melee attacks to make the target bleed for 266 internal damage over 6 seconds. Stacks up to 3 times. This effect cannot occur more than once every 1.5 seconds.
Carnage
Focuses on acrobatic Lightsaber techniques that strike quickly and lethally.
Ataru Form
Instant
- Cooldown: 1.5 secs
Enter an acrobatic Lightsaber form, increasing accuracy by 3%. In addition, your successful melee attacks have a 20% chance to trigger a second force strike that deals 148 energy damage. This effect cannot occur more than once every 1.5 seconds.
Gore
Passive
Impale now attacks with both Lightsabers when dual wielding.
Displacement
Passive
Deadly Throw has a 50% chance to immobilize the target for 3 seconds. Additionally increases the range of Obfuscate by 1 meter.
Cloak of Carnage
Passive
Cloak of Pain has a 50% chance to generate 1 rage when it reciprocates damage to an attacker. This effect cannot occur more than once every 3 seconds.
Rage (shared)
Allows the Warrior greater control of the Force and further mastery of the Shii-Cho form.
Obliterate
Instant
- Cooldown: 15 secs
- Range: 15m
Jumps to a target, impaling it for 307-363 weapon damage. Strikes with both weapons if dual wielding.
Shockwave
Passive
Each tick of Force Choke and Force Crush grants you Shockwave, increasing the damage your next Smash deals by 25%. Stacks up to 4 times.
Dominate
Passive
Force Charge and Obliterate have a 50% chance to make your next Smash used within 15 seconds an automatic critical hit.
Sundering Throw
Passive
Lowers the cooldown of Saber Throw by 2.5 seconds and causes Saber Throw to apply 1 stack of sunder armor to the target.